This page will provide an ongoing collection of citations and links to data visualizations or additional resources generated from the LGBTQ archive.
Here is a list of recorded presentations on the LGBTQ Game Archive research presented by Adrienne Shaw:
- Diving into the LGBTQ Game Archive for the William Way LGBT Community Center’s Queering the Quarantine Learning Lunches series.
- Interview about the LGBTQ Game Archive and Rainbow Arcade with the Computerspielemuseum in Berlin, Germany
- Radio Interview with CBC’s The Spark on the LGBTQ Game Archive and Rainbow Arcade
- Presentation for IGDA Scotland on Gaming at the Edge and the LGBTQ Game Archive.
First, here is a list of publications by Adrienne Shaw and/or past research assistants or collaborators based on the LGBTQ Game Archive Project:
- Shaw, A. (2019). Archival Serendipity, Excitement, and Whiplash: Affects and collisions in doing LGBTQ Game History. RomChip: A journal of game histories 1(2): https://romchip.org/index.php/romchip-journal/article/view/92
- Shaw, A., Rudolph, S., and Schnorrenberg, J. (2019). Rainbow Arcade: Over 30 years of queer video game history. Berlin: Schwules Museum/winterwork.
- Shaw, A., Lauteria, E.W., Yang, H., Persaud, C.J., Cole, A.M. (2019). Counting Queerness in Games: Trends in LGBTQ digital game representation 1985-2005. International Journal of Communication 13: 1544-1569. https://ijoc.org/index.php/ijoc/article/view/9754/2611
- Shaw, A. (2019). Leisure Suit Larry and LGBTQ representation. In N. Huntemann & M. Payne (Eds.), How to Play Video Games (pp. 110-117). New York, NY: NYU Press.
- Fischer, M., Haimson, O.L., Rios, C., Shaw, A., Thakor, M., Gieseking, J.J., Cockayne, D. (2018). A conversation: Queer digital media resources and research. First Monday 23(7). DOI: https://doi.org/10.5210/fm.v23i7.9255
- Ruberg, B. (2017). Creating an archive of LGBTQ video game content: An interview with Adrienne Shaw. Camera Obscura 32(2): 165-173
- Shaw, A. (2017). What’s next?: The LGBTQ video game archive. Critical Studies in Media Communication 34(1): 88-94.
- Shaw, A. (2017). Beyond sex and romance: LGBTQ representation in games and the Grand Theft Auto series. In P. Messaris & L. Humphreys (Eds.) Digital Media: Transformations in Human Communication (2nd Edition) (pp. 205-212). New York, NY: Peter Lang.
- Shaw, A., & Friesem, E. (2016). Where is the queerness in games?: Types of lesbian, bisexual, transgender, and queer content in games. International Journal of Communication, 10, 3877–3889.
Second, the Brazilian game company Faísca, specifically Sofia “Milo” Utsch and Lu Bragança with additional thanks to Pedro Ramos, Pedro Caldeira, João Tenório and Bernardo Maia, built a series of visualizations of the data from the LGBTQ game archive available here. Their paper based on this project, “Queer Identities in Video Games: Data Visualization for a Quantitative Analysis of Representation” from the 2017 Sociedade Brasileira de Computação conference, is available here.
Third, and as part of his ongoing collaborative work with the LGBTQ Game Archive, Cody Mejeur, a PhD candidate at Michigan State University, has published their own visualizations of our database focused on the intersections of gender and sexuality with race and game genre. The visualizations are available here, and Cody’s write up of the project is posted here.
If YOU have used the LGBTQ game archive for research that is either published or available online somewhere, please let us know!