Year: 2004
Publisher: Namco
Developer: Namco
Country: Japan
Genre: Third-person, action, puzzle
Platform: PS2

Image credit: “KatamariDamacybox”. Licensed under Fair use via Wikipedia – https://en.wikipedia.org/wiki/File:KatamariDamacybox.jpg#/media/File:KatamariDamacybox.jpg
Namco’s puzzle game, Katamari Damacy, focuses on a diminutive prince tasked with rebuilding the stars, constellations, and moon that his father, the King of All Cosmos, unintentionally destroyed. Players take on a rebuilding process that progresses by rolling a magical sticky ball, a katamari, from location to location, accumulating objects of all sizes—from thumbtacks to a mountain. When enough detritus has been collected, the ball is complete and can become a star. Elements of the game are heavily stylized using many brands and items specific to then-contemporary Japanese culture. The game was followed by sequel We Love Katamari.
LGBTQ references in this game:
See also QRM’s entry for this game.
Citations:
- Katamari Damacy. (n.d.). Retrieved from http://en.wikipedia.org/wiki/Katamari_Damacy
- Navarro, A. (2005, September 15). We Love Katamari Review. GameSpot. http://www.gamespot.com/reviews/we-love-katamari-review/1900-6133343
- We Love Katamari. (n.d.). Retrieved from http://en.wikipedia.org/wiki/We_Love_Katamari