Katamari Damacy

Year: 2004

Publisher: Namco

Developer: Namco

Country: Japan

Genre: Third-person, action, puzzle

Platform: PS2

Katamari Damacy box

Image credit: “KatamariDamacybox”. Licensed under Fair use via Wikipedia – https://en.wikipedia.org/wiki/File:KatamariDamacybox.jpg#/media/File:KatamariDamacybox.jpg

Namco’s puzzle game, Katamari Damacy, focuses on a diminutive prince tasked with rebuilding the stars, constellations, and moon that his father, the King of All Cosmos, unintentionally destroyed. Players take on a rebuilding process that progresses by rolling a magical sticky ball, a katamari, from location to location, accumulating objects of all sizes—from thumbtacks to a mountain. When enough detritus has been collected, the ball is complete and can become a star. Elements of the game are heavily stylized using many brands and items specific to then-contemporary Japanese culture. The game was followed by sequel We Love Katamari.

LGBTQ  references in this game:

The King of All Cosmos

See also QRM’s entry for this game.

Citations:

  1. Katamari Damacy. (n.d.). Retrieved from http://en.wikipedia.org/wiki/Katamari_Damacy
  2. Navarro, A. (2005, September 15). We Love Katamari Review. GameSpot. http://www.gamespot.com/reviews/we-love-katamari-review/1900-6133343
  3. We Love Katamari. (n.d.). Retrieved from http://en.wikipedia.org/wiki/We_Love_Katamari