Videos, Research, and Data Visualizations

This page will provide an ongoing collection of citations and links to data visualizations or additional resources generated from the LGBTQ archive.

In Fall 2024 Adrienne Shaw created a long form infographic highlighting key moments in LGBTQ+ Game and US History and main numbers from research published from this archive in recent years. It is available here.

Here is a list of recorded presentations on the LGBTQ Game Archive research presented by Adrienne Shaw:

Blog posts about this and related projects:

  1. Shaw, A. (2018, November 7) Reclaiming video games’ queer past before it disappears. The Conversation. https://theconversation.com/reclaiming-video-games-queer-past-before-itdisappears-104045
  2. Shaw, A., Schnorrenberg, J., and Rudolph, S. (2018, July 19). LGBTQ game history is fleeting—that’s why curation is necessary. Venture Beat. Retrieved from https://venturebeat.com/2018/07/19/lgbtq-game-history-is-fleeting-thats-why-curation-is-necessary/
  3. Shaw, A. (2017, February 15). Making publicly available LGBTQ video game historyTemple Digital Scholarship Center Blog.

Here is a list of publications by Adrienne Shaw and/or past research assistants or collaborators based on the LGBTQ Game Archive Project:

Additionally, here is a list of work citing the LGBTQ Game Archive:

  • ThachH. (2020, April). A cross-game look at transgender representation in video games. Online poster presented at the meeting of the Temple University Symposium for Undergraduate Research and Creativity, Philadelphia, PA.
  • Vanlee, F., Dhaenens, F., & Van Bauwel, S. (2020). LGBT+ televisibility in Flanders: The presence of sexual and gender diversity in Flemish television fiction (2001-2016). Digest.
  • Dym, B., Brubaker, J., & Fiesler, C. (2018). theyre all trans sharon”: Authoring gender in video game fan fiction. Game Studies18(3).
  • James, E. A. (2018). Queer Easter Eggs and their Hierarchies of Play. Game Studies18(3).
  • Mejeur, C. (2018). Queer Intersections: Visualizing the LGBTQ Video Game Archive. Published on http://queerintersections.cmejeur.org/.
  • Mejeur, C. (2018). ‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock. Beyond the Sea: Navigating Bioshock, 113-142.
  • Utsch, S., Bragança, L. C., Ramos, P., Caldeira, P., & Tenorio, J. (2017). Queer Identities in Video Games: Data visualization for a quantitative analysis of representation. Proceedings of SBGames, 850-851. Interactive visualization here.

If YOU have used the LGBTQ game archive for research that is either published or available online somewhere, please let us know!