Videos, Research, and Data Visualizations

This page will provide an ongoing collection of citations and links to data visualizations or additional resources generated from the LGBTQ archive.

Here is a list of recorded presentations on the LGBTQ Game Archive research presented by Adrienne Shaw:

Blog posts about this and related projects:

  1. Shaw, A. (2018, November 7) Reclaiming video games’ queer past before it disappears. The Conversation. https://theconversation.com/reclaiming-video-games-queer-past-before-itdisappears-104045
  2. Shaw, A., Schnorrenberg, J., and Rudolph, S. (2018, July 19). LGBTQ game history is fleeting—that’s why curation is necessary. Venture Beat. Retrieved from https://venturebeat.com/2018/07/19/lgbtq-game-history-is-fleeting-thats-why-curation-is-necessary/
  3. Shaw, A. (2017, February 15). Making publicly available LGBTQ video game historyTemple Digital Scholarship Center Blog.

Here is a list of publications by Adrienne Shaw and/or past research assistants or collaborators based on the LGBTQ Game Archive Project:

Additionally, here is a list of work citing the LGBTQ Game Archive:

  • ThachH. (2020, April). A cross-game look at transgender representation in video games. Online poster presented at the meeting of the Temple University Symposium for Undergraduate Research and Creativity, Philadelphia, PA.
  • Vanlee, F., Dhaenens, F., & Van Bauwel, S. (2020). LGBT+ televisibility in Flanders: The presence of sexual and gender diversity in Flemish television fiction (2001-2016). Digest.
  • Dym, B., Brubaker, J., & Fiesler, C. (2018). theyre all trans sharon”: Authoring gender in video game fan fiction. Game Studies18(3).
  • James, E. A. (2018). Queer Easter Eggs and their Hierarchies of Play. Game Studies18(3).
  • Mejeur, C. (2018). Queer Intersections: Visualizing the LGBTQ Video Game Archive. Published on http://queerintersections.cmejeur.org/.
  • Mejeur, C. (2018). ‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock. Beyond the Sea: Navigating Bioshock, 113-142.
  • Utsch, S., Bragança, L. C., Ramos, P., Caldeira, P., & Tenorio, J. (2017). Queer Identities in Video Games: Data visualization for a quantitative analysis of representation. Proceedings of SBGames, 850-851. Interactive visualization here.

If YOU have used the LGBTQ game archive for research that is either published or available online somewhere, please let us know!