This page will provide an ongoing collection of citations and links to data visualizations or additional resources generated from the LGBTQ archive.
Here is a list of recorded presentations on the LGBTQ Game Archive research presented by Adrienne Shaw:
- Diving into the LGBTQ Game Archive for the William Way LGBT Community Center’s Queering the Quarantine Learning Lunches series.
- Interview about the LGBTQ Game Archive and Rainbow Arcade with the Computerspielemuseum in Berlin, Germany
- Radio Interview with CBC’s The Spark on the LGBTQ Game Archive and Rainbow Arcade
- Presentation for IGDA Scotland on Gaming at the Edge and the LGBTQ Game Archive.
Blog posts about this and related projects:
- Shaw, A. (2018, November 7) Reclaiming video games’ queer past before it disappears. The Conversation. https://theconversation.com/reclaiming-video-games-queer-past-before-itdisappears-104045
- Shaw, A., Schnorrenberg, J., and Rudolph, S. (2018, July 19). LGBTQ game history is fleeting—that’s why curation is necessary. Venture Beat. Retrieved from https://venturebeat.com/2018/07/19/lgbtq-game-history-is-fleeting-thats-why-curation-is-necessary/
- Shaw, A. (2017, February 15). Making publicly available LGBTQ video game history. Temple Digital Scholarship Center Blog.
Here is a list of publications by Adrienne Shaw and/or past research assistants or collaborators based on the LGBTQ Game Archive Project:
- Shaw, A. (2019). Archival Serendipity, Excitement, and Whiplash: Affects and collisions in doing LGBTQ Game History. RomChip: A journal of game histories 1(2): https://romchip.org/index.php/romchip-journal/article/view/92
- Shaw, A., Rudolph, S., and Schnorrenberg, J. (2019). Rainbow Arcade: Over 30 years of queer video game history. Berlin: Schwules Museum/winterwork.
- Shaw, A., Lauteria, E.W., Yang, H., Persaud, C.J., Cole, A.M. (2019). Counting Queerness in Games: Trends in LGBTQ digital game representation 1985-2005. International Journal of Communication 13: 1544-1569. https://ijoc.org/index.php/ijoc/article/view/9754/2611
- Shaw, A. (2019). Leisure Suit Larry and LGBTQ representation. In N. Huntemann & M. Payne (Eds.), How to Play Video Games (pp. 110-117). New York, NY: NYU Press.
- Fischer, M., Haimson, O.L., Rios, C., Shaw, A., Thakor, M., Gieseking, J.J., Cockayne, D. (2018). A conversation: Queer digital media resources and research. First Monday 23(7). DOI: https://doi.org/10.5210/fm.v23i7.9255
- Mejeur, C. (2018). ‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock. Beyond the Sea: Navigating Bioshock, 113-142.
- Ruberg, B. (2017). Creating an archive of LGBTQ video game content: An interview with Adrienne Shaw. Camera Obscura 32(2): 165-173
- Shaw, A. (2017). What’s next?: The LGBTQ video game archive. Critical Studies in Media Communication 34(1): 88-94.
- Shaw, A. (2017). Beyond sex and romance: LGBTQ representation in games and the Grand Theft Auto series. In P. Messaris & L. Humphreys (Eds.) Digital Media: Transformations in Human Communication (2nd Edition) (pp. 205-212). New York, NY: Peter Lang.
- Shaw, A., & Friesem, E. (2016). Where is the queerness in games?: Types of lesbian, bisexual, transgender, and queer content in games. International Journal of Communication, 10, 3877–3889.
Additionally, here is a list of work citing the LGBTQ Game Archive:
- Thach, H. (2020, April). A cross-game look at transgender representation in video games. Online poster presented at the meeting of the Temple University Symposium for Undergraduate Research and Creativity, Philadelphia, PA.
- Vanlee, F., Dhaenens, F., & Van Bauwel, S. (2020). LGBT+ televisibility in Flanders: The presence of sexual and gender diversity in Flemish television fiction (2001-2016). Digest.
- Dym, B., Brubaker, J., & Fiesler, C. (2018). theyre all trans sharon”: Authoring gender in video game fan fiction. Game Studies, 18(3).
- James, E. A. (2018). Queer Easter Eggs and their Hierarchies of Play. Game Studies, 18(3).
- Mejeur, C. (2018). Queer Intersections: Visualizing the LGBTQ Video Game Archive. Published on http://queerintersections.cmejeur.org/.
- Utsch, S., Bragança, L. C., Ramos, P., Caldeira, P., & Tenorio, J. (2017). Queer Identities in Video Games: Data visualization for a quantitative analysis of representation. Proceedings of SBGames, 850-851.
If YOU have used the LGBTQ game archive for research that is either published or available online somewhere, please let us know!